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A brief history of Runescape

Many Runescape players are willing to buy RS Gold, because they love it so much, which is a fantasy massively multiplayer online role-playing game released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. Below is a brief history of the game:

 

In 1999, Andrew and Paul Gower developed Runescape. Originally slated as a text-based multi-user dungeon (MUD), it was soon updated to include crude 2D backgrounds and 3D sprites. The brothers first released the game in beta in January 2001, and, due to the beta’s massive success, they recruited Constant Tedder, formed the company Jagex, and released the game in full In December 2001

 

In February 2002, Jagex introduced a monthly subscription service. Membership allowed users to access areas, quests, dungeons, bosses, and items unavailable in the vanilla game. The membership system marked the first time a free browser-based MMO had charged customers to access content. The subscription service was extremely popular. And as a result, several games began to follow Runescape’s business model.

 

 

Shortly after the subscription service was introduced, Jagex developers began rewriting and updating the game. In 2004, Runescape 2 was launched. (This is the version most users are familiar with.) Runescape 2 was completely 3D and contained larger map and a greater assortment of skills. Although the game still looked extremely out-dated, the game was addictive, fun, and intuitive. Critics and players loved it. Shortly after Runescape 2 was introduced, the name was changed to simply Runescape; the original game was renamed Runescape Classic.

 

Among the game’s many improvements, Jagex introduced the Wilderness, a player versus player arena that pitted players of equivalent level against each other. The Wilderness was, by far, the game’s most enjoyable feature. It lie in the far north country in a barren wasteland filled with volcanoes and glaciers. Players would walk around, picking up minor items and looking for opponents. Fights often occurred at rare drops near the top of the map.

 

Upon death, players dropped almost all their items, save a few core weapons. Such risk made the game incredibly addictive; players either reaped incredible rewards or dropped months of rare, grinded items, armor, and weapons. (I have fond memories of claiming a set of gold-trimmed black armor from a Wilderness kill. I wore it for months–long after it had lost its usefulness.) Despite its flaws, Runescape’s PvP was among the most enthralling online gaming experiences of the early 2000s.

 

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