If you have enough Runescape Gold, you can travel around the Runescape world, which is really cool to all of the Runescape players. But it's not easy to start such a trip, there are some aspects you should pay attention to:
RESTORING ENERGY
You can recharge your run energy several different ways. The most common ways to recharge it are to allow it to restore naturally, using helpful items (see section below), and resting. When restoring energy naturally, the "auto-run" feature will enable you to begin running again automatically as soon as your recharge rate reaches 40%.
For members, the higher your Agility, the faster your energy will recover. Note that restoration advantages from agility do not carry over to free servers.
TELEPORT SPELLS
Besides running around on foot, players like to make use of other much faster methods of transportation. One such method is teleports, which allow you to teleport directly to major cities and locations all across the RuneScape world. As you increase your Magic level, you will gain access to more of these teleports. Note that spells in grey rows are members only. Refer to the magic guide for more details on these spells.
LUNAR SPELLBOOK
If you have completed the members Lunar Diplomacy quest then you will also have the ability to use the Lunar Magicks Teleports. Besides offering a wide range of destinations, Lunar Magicks also offers telegroup spells, which allow you to teleport everyone standing within one space of you when you cast the spell. Like Teleother spells, those wishing to be teleported must have 'Accept aid' on, and will receive the option to be teleported to the location.
LODESTONE NETWORK
Spread across the world are ancient teleportation beacons known as lodestones. When you cast your Home Teleport spell, you will be presented with a map of the world and icons representing the lodestones you have unlocked. Selecting any of these icons will teleport you to the respective lodestone with your Home Teleport spell. Right-clicking your Home Teleport spell will give you the option to automatically direct your Home Teleport spell to the last lodestone you travelled to, bypassing this interface entirely.
However, not all of the lodestones can be teleported to immediately; some are inactive, and will need to first be activated before you can teleport to them via the Home Teleport spell. This be can done by travelling to the lodestone and activating it, after which its corresponding icon on your Home Teleport interface will be unlocked. Lodestones in grey rows can only be unlocked by members.
FAIRY RING NETWORK (MEMBERS ONLY)
The Fairy Rings, accessed by starting the A Fairy Tale Part II - Cure a Queen quest, provide an extremely extensive network of travel. You must be wielding a dramen or Lunar staff to use any fairy ring, unless you have completed A Fairy Tale Part III - Battle at Orks Rift, which allows for use of the fairy rings without these items. All fairy rings outside of the Lost City of Zanaris will only take you back to Zanaris, where you can dial to teleport to another destination. Using the Zanaris fairy ring brings up three dials (like a combination lock) which you can click to change the destination of your teleport.
TELEPORTATION ITEMS
Within the lands of RuneScape there are a number of items you can obtain during the course of your travels and adventures that will greatly assist you to get places in a hurry. These items, and the locations they can bring you to, are detailed in the table below. Members only items are denoted by a grey background.
SPIRIT TREE NETWORK (MEMBERS ONLY)
Once you have completed the members Tree Gnome Village quest, you can use the various Spirit Trees dotted around the world to aid you in your travels. Below are some of the locations of Spirit Trees:
Tree Gnome Village (Ancient tree)
Tree Gnome Stronghold (Ancient tree)
North-east of Grand Exchange in Varrock
Khazard Battlefield
Mobilising Armies Command Centre
Spirit Trees generally have two forms, young and ancient. Young Spirit Trees can only be teleported to from ancient Spirit Trees, and will only teleport you to the Tree Gnome Village Spirit Tree, while ancient Spirit Trees can teleport you to any other Spirit Tree. Simply speak to a Tree to use the network.
For many years of RuneScape's history, some people would argue that having 99 in a skill was difficult, even you have a lot of RS Gold. They did have some good arguments. Their first point was that there is only a slight difference in ability between a person who got 99 in a skill, and a person that stopped levelling after "maxing out" a skill.
A person with only 50 mining is able to mine iron almost as well as a person that has 99. Their other point was that you would get no recognition for your hard work if you got 99 in something that didn't affect your combat level. The only skills that really need 99 to do everything in it are smithing and construction. Combat skills will affect your combat level so other people can see it. But what about cooking? fletching? Who would know that you've spent hours of your time clicking those lobsters and that fire, or that you've seen thousands of bow strings through your inventory?
Naturally, they would also argue that doing quests was equally pointless. For the most part, quests are aimed at the middle level player instead of the higher level player. Therefore, most of the rewards will not benefit the higher level. And of course, there was no recognition for it. Sure, you could get a nice cape to signify you finished a quest, but it's not as strong as other capes most of the time, and sooner or later, thousands of people have it as well, making the feeling of accomplishment go away.
Finally, Jagex decided that the unrecognised, dedicated people who actually work to get 99 in a skill or spend time completing every quest should get their well-deserved recognition. With the release of achievement capes, you can walk into a crowd and be recognized for what you have done. To show off even more, you can even use a special emote that is specifically related to your cape! Not only do they look great, but they also have a rather nice defence bonus.
SKILLCAPES, QUEST CAPES, AND HOODS
When you reach 99, you will be given a congratulatory message in your text box, a world announcement for your achievement, and some rather fancy fireworks. Get 99,000 coins, and find the cape seller for the cape that you want. When you talk to them, you will be given the option to buy the skill cape. If you do, you get the cape and a matching hood.
If instead of doing skills, you enjoy doing quests, then you can get the quest point cape. You won't get a message saying that you have completed every quest, so just go to the Wise Old Man if you have. Collecting the cape will also send out a world announcement.
When you log on after a new quest has been released, you will see a message telling you that a new quest has been released, and the cape and hood will appear in your inventory. If you do not have enough inventory space, they will try to go to your bank. If your bank happens to be full as well, the Wise Old Man will find them laying on the ground and hold them for you free of charge. You will not be able to wear the hood or the cape until after you complete the newest quest.
It is possible to buy more than 1 cape and hood set at a time, however it will still cost you 99,000 coins every time you purchase the set. A single cape and hood set can be stored on a Cape Rack in the Costume Room of a member's Player Owned House.
It will cost you some RS Gold to build a tower, but it's so easy to destroy a tower, is this funny? Have you ever built a tower or destroy one in the game?
Success in the battle will come easy if your side can control as many of the fourteen sites as possible. Control is achieved by building structures at each of the sites, which provide certain benefits once completed. Once constructed, the building will claim the area for your faction until its endurance time expires, or it is destroyed by enemy players. If a tower is completely built on a site, you can use your token while standing within your war camp to teleport there.
You earn Construction XP and renown when participating in site construction. You also gain XP and renown for tearing down enemy structures. You will gain a set amount of XP every game tick (0.6 seconds) depending on your skill level and whether PvP Mode is enabled.
With PvP Mode enabled, at Level 1, you gain 0.2 XP per tick, and at Level 99, you gain 16.7 XP per tick. You gain 10 renown around every game tick. In Non-PvP Mode, this experience rate is lower, and you gain renown at a much slower rate (5 every couple of ticks). If you can find a safe site, it is much more efficient to build or destroy towers with PvP Mode enabled.
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RuneScape is a massive online adventure game, in which you can explore the whole Runescape world. But it's not easy to start this game, even you have a lot of RS Gold, some basic of Runescape is needed.
The purpose of this guide is to help you take your first steps in RuneScape. Throughout this guide, we will explain a lot of things a new RuneScape player needs to know such as creating your character, controlling your character, interacting with various people and objects, and much, much more! However, as it has already been mentioned, you will be interacting with other players, of which runs security risks.
When you're ready to create your RuneScape account, go to RuneScape.com and click on the "Play Free Now" button on the home page, once the game loads click the "Create Account Now" link, the game client will then take you through the process of registering for RuneScape.
Once the game loads, enter your email address and password you used earlier to register (older accounts will login using a username instead of an email address).
Note: Players with existing Facebook and Runescape accounts can alternatively log directly into the game from their Facebook pages. Click the Facebook icon beneath the "Play Now" button on Runescape's main site to install the app which allows this. You can also login with a G+ or Axeso5 (grandfathered if you had an account through them prior to the closing of the Spanish servers.)
Next you will be taken to the "Lobby". Here, you can enter the game, change your settings, chat in a friends or clan chat, or chat with your friends via the private message system. Below is a picture of the Player Info screen, which you will see after logging in.
The following is an explanation of their function:
Play now: Play the game!
Favourite Worlds: Next to the "Play" button are 3 smaller buttons that automatically enter you into any world you have set. You can set these worlds to your own preference. This can be done in the World Select screen. Clicking this button enters the game.
Options: Jagex smuggles away a lot of important information such as your membership days remaining, link to messasge inbox, links to validate your email or set up authenticator, etc.. They are in the blue box as outlined in the image above. Hover over each one for more details.
World Select Tab: This allows you to change worlds. You can also set up to two default worlds which will appear on the main screen. Click a world to highlight it, then click the "Click Here to Play" button to enter that world.
Friends Tab: Displays your friend and ignore lists and allows you to talk to your friends. Click their name in your friend list or in the chat box to send a message. You can also change how people see your online status (either to Everybody, Friends, or Nobody). Chatting with friends is explained more in-depth later.
Friends Chat Tab: Displays the menu for Friends Chat. Here you can enter a channel and talk to other players that are in it. Friends Chats are discussed more in-depth later.
Clan Chat Tab: Displays the menu for Clan Chat. Here you can enter a clan you are in and, like with the Friends Chat system, talk to others that are in the channel. Clan Chats are also discussed more in-depth later.
Options Tab: Change all of in-game graphics and audio options here, as well as whether the background is animated or not in the initial log in screen. Graphics and Audio options are discussed in-depth later.
Quit (The X): Logs you out and returns you to the main login screen.
Should you attempt to log into a world that is full (2000 users are already logged in) you will be placed on a waiting list.
It's the beginning of the Sixth Age and Zamorak has returned to Gielinor in a truly chaotic fashion, tearing apart the city of Lumbridge. With the death of Guthix at the hands of Sliske, the residual energy left over from the great god is spilling from the earth.
Not wanting to leave this for the use of Zamorak, Saradomin has waged a new war in Lumbridge for the power. Calling on their new generals and armies, it's down to you to decide who you will fight for. Will it be for good and justice at the side of Saradomin, or chaos and destruction at the feet of Zamorak? The Battle of Lumbridge is on!
Upon first logging in after the update of RuneScape 3 on the 22nd July 2013, players will all be teleported to Lumbridge to view the cutscene, which is described above. After the cutscene takes place, players will be put next to the Lumbridge lodestone, and will be talked to by Kara-Meir, who will outline the situation at hand. It is then a player-choice whether they wish to fight for Saradomin or Zamorak.
Everyone gets a free choice as to which god they wish to fight for (if they do indeed choose to take a side) and there are no requirements to participate. To fight for good and order you may choose to fight with Saradomin, in which case you should run to the campsite located north of the rift on the map below. If you favour chaos and destruction then Zamorak is your god; he can be found at the campsite located south of the rift also indicated on the map below.
To join Saradomin, talk to the Saradominist recruitment officer. For Zamorak, simply talk to the Zamorakian recruitment officer. Upon joining a side, you will be rewarded with a Bronze Saradominist token or a Bronze Zamorakian token. These can be used to teleport to the respective campsites, and will also track your progress throughout the event as well as giving an emote.
If you ever wish to change sides, you can do so by speaking to Kara-Meir who is located at the edge of the battlefield near the Lodestone located on the above map. Please note that changing sides will lose all progress with the side you are switching from.
Note that stepping foot into the opposite god's camp will result in the respective general hitting you for 10% of your maximum lifepoints every few seconds.
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How do you know about the attack styles in Runescape? Do you agree that "Attack is the best defense"? And are you good at attacking? I am going to show you some attack styles summarized by Runescapegold2007.com.
Each attack method is named differently depending on what weapon you are using. Usually, the order of attack styles is Accurate, Aggressive, Controlled, and Defensive. You can find out the exact name for each style by hovering your cursor over the button. The pictures of each style will also help you to determine how you want to attack.
You will also notice the Auto Retaliate button. Auto Retaliate basically tells your character what to do when you are attacked by another force. If you have this option on, then your character will instantly start fighting back. If this option is off, then your character will stand and do nothing, until you right click on the force and select the option to "Attack".
When you select an attack type, you'll gain experience in that combat skill when you cause damage to an enemy. You will always earn experience in Constitution. You can earn experience in attack, Defence, strength, or all 3, depending on the style you use.
Accurate - hits more often; gives 4 exp to Attack per damage point.
Aggressive - stronger but slightly slower; gives 4 exp to Strength per damage point.
Defensive - increases the chance to block; gives 4 exp to Defence per damage point.
Controlled - a combination of all; gives 1.33 exp to Attack, Defence and Strength per damage point.
Many gamers know that being a thief is also an interesting way to make Runescape Gold, but if you want to be a successful thief in the game, you need some thieving training.
The following steps are a guide to help level you thieving stat as fast as possible. Remember that they are just guidelines.
Level 1-5
When you first start out thieving, there is no choice of what to thieve. You must start out thieving men and women because they are the only thing you can thieve at levels 1-4. Once you have reached level 5 make your way to the Baker's stall.
Level 5-25
After reaching level 5 thieving you can now thieve items from the Baker's stall, which is the best experience at your level for a while. I recommend thieving from the Baker's stall until about 25 thieving. Then you can take your shot at warriors.
Level 25-42
Finally, you can thieve more things around the RuneScape world. You should start thieving warriors to get your level up then when you reach 32 you can try rouges in the wilderness. They are good experience, but you should probably keep going with warriors.
Level 42-65
You should be 42 thieving now and stealing from guards. Yes, the guards catch you a lot and use food, but they are good for your level. Thieving the guards in Ardougne would be the best recommended location. You could thieve some lighter food from the Bakers Stall whenever your health starts to get low. If you do wish to take a break from guards try the master farmers, easy left click theiving and they should catch you less than the guards.
Level 65-72
You can thieve without having to waste your own food! You should head down to the Yanille Watch tower or teleport over there if you have completed the Watch tower Quest and begin. If you escape detection every time you steal from a Yanille Watchman, they will give you some bread and GP. Although that sounds like a good deal you should probably bring 10 units of food until you steal from a few Yanille Watchmen or are a higher level.
Should you have done the The Feud quest, you can thieve Menaphites, provided you have access to the Menaphos desert city, using a blackjack at level 65. This can get you up to 150k xp an hour, depending on your thieving level.
Level 72-99
You can now thieve Paladins at 70 thieving, but you have two options here:
If you want to make a lot of money, you should thieve paladins to whatever level you wish.
If you want to make less money and get the best experience then you should go find a knight and begin thieving.
Whatever you choose it only gets easier from here to thieve things with every level.
The best and also the fastest way to train your thieving at this level is to use Pyramid Plunder. You can get up to 150,000 experience per hour at level 71 and the experience gets better by every new room you can access.
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To be a smith is also a good choice to earn RS Gold in the game - all the Runescape players need armour and weapons, after all. But it's not easy to be a successful smith, you need a lot of training and exploring. Below is some basic knowledges of smith items:
Regular Items
Below is a table of the regular items that can be made and the types of metals they can be made in.
Please note that dart tips, arrow heads, throwing knives, and claws are for members only. You will also need to complete the Death Plateau quest to smith Claws and the The Tourist Trap quest to make dart tips.
Barbarian Items
Speak to Otto about the barbarian spears. He will ask you to grab a metal bar and log type of the same level, (for instance steel bar for willow logs, bronze bar for normal logs), and use them with the special anvil outside his house. Remember to take a hammer with you. You will make a spear by doing this, speak to Otto again and then ask about the one-handed spears or, Hastas.
Otto will only educate you on how to manufacture hastas if you have completed Tai Bwo Wannai Trio quest. To make a hasta gather the same resources you used to make a spear, then when you use the bar with the barbarian anvil and select the hasta.
Miscellaneous Items
Below is a list of all the items that can only be made out of certain metals. All of these items happen to be for members only.
Add a glass lens to make into a regular bullseye lantern, or use a cut Sapphire on it to make a Sapphire lantern.
There is no easy way to train slayer like there is in other skills (unless you have enough RS Gold to buy a cannon). No matter what you do, you are always going to have to fight a large number of monsters.
The Shilo Slayer master gives out tasks of up to 199 monsters per task; most of the tasks are pretty hard to finish at low levels, so high combat level and good melee stats are recommended. If you are an average to high-level player, try to use the Canifis, Edgeville and Zanaris slayer masters.
Cave Horrors have recently found their way into Mos Le'harmless, bringing with them a Black mask. To gain access to the Mos Le'harmless Dungeon, you must have completed Rum Deal and Cabin Fever - you will also need a lantern to guide yourself through the dark caves. This mask gives a +15% boost to your attack and strength levels, however, only when fighting the monsters you have been assigned to as a Slayer task. The number at the end of the name represents the number of times a spell will shoot from the mask and lower any of your opponents' defense by 10%. When the number reaches 0, the mask will no longer shoot spells, but will retain its strength and attack-boosting abilities. Make sure that you wear a Witchwood icon, else you will be dealt 9 damage every few seconds.
If you're a skiller wanting to train slayer, it's possible but difficult. You will need many rings of recoil. Turn off auto-retaliate, bring lots of food, and do Burthorpe tasks. This way, the monsters will be lower-leveled and you won't receive any combat experience. Keep in mind that this is tedious, but besides experience lamps, it's the only way to train Slayer on a skiller.
Today I will show you the top three best Runecrafting methods from Runescapegold2007.com for both members and free players.
The above rankings are not based on Abyss times. To find out which technique you should use, refer to the next section.
Using The Abyss method proves much more effective in crafting the runes below than walking to and from the altar, however, if you are scared of Player Killers camping out around the entrance to the abyss, then use the below techniques.
Air Altar: As a beginner, air runes are the first runes you will be able to craft. They are one of the easiest runes to make, as the altar is in plain view, and near-enough to the Falador east bank. Once you can make more than a few airs per essence, it will be wise to walk from Falador, to the altar, and then teleport back to save time.
Mind Altar: Instead of starting from Falador, begin from Edgeville. Head in to the wilderness, then walk/run west, and eventually south towards the altar. Return quickly with Amulet of Glory, and recharge when needed.
Water Altar: For beginners who have no access to the abyss, Runecrafting water runes can be extremely boring. However, the fastest way to craft them is to walk to and from Draynor Village Bank. If you have a Glory Amulet, take it with you and teleport to Draynor Village to reduce the time taken.
Earth Altar: Earth is by far the best free-to-play runes to craft, largely because the altar is the closest to a bank in relation to walking distance. Free players should definitely consider using earths to "power-craft" their levels up. A helpful hint is to teleport to Varrock to save time.
Fire Altar: For lower level members, Runecrafting Fire Runes is the fastest method of gaining experience, if you have a plentiful supply of emeralds, making rings of dueling will be of great assistance. Begin by equipping one ring; wearing a fire tiara, 28 rune essence, and teleport into the duel arena. Make your way to the altar, and then bind your essence. Teleport to the castle wars arena, and use its bank. Teleport to the duel arena, and repeat the cycle again. Each ring gives four trips (2 uses per trip).
Body Altar: This method requires using an amulet of glory to teleport back to Edgeville bank, then running back to the body altar. You can of course, do this without an amulet of glory, but it would be a bit slower. From Edgeville, run south-west (just west of Barbarian Villages' Pub), and enter the altar. Craft your runes, and use your amulet of glory to teleport back to Edgeville. Recharge when necessary.
Cosmic Altar: The cosmic altar is located in Zanaris (The Lost City), which is only accessible upon completion of the Lost City Quest. The mysterious ruins are located just east, then south of the flour mill. To get to the altar is a pretty long run, but there are two shortcuts. Both are narrow walkways: the first requires level 66 agility; the second requires level 46 agility. If you are low on health, or wouldn't like to risk loosing health, then use the second walkway. Both shortcuts can be failed, and will deal from 4-8 damage. Keep in mind you can also craft the runes without agility, it just takes longer. Once you have accessed the inside of the altar, it is right down the path.
Chaos Altar: Time wasted on navigating through maze makes Chaos Runecrafting ineffective and unprofitable. To save time, when in the Chaos Temple areas, you can simply make use of the mini-map to click the ladder in view. This saves time navigating the temple. Having around ten amulets of glorys will reduce the time it takes to craft, as you can teleport back to Edgeville bank safely. Using the Abyss to craft these runes is the best way, but some can't or don't want to.
Nature Altar: There are five methods to crafting nature runes. The first method involves selling pure essence notes and re-buying your pure essence back using the Tai Bwo Wannai Village general store. Withdraw all of your Pure Rune Essence in notes, take about 50k gp with you and bring your Nature Talisman. With three spots taken up, 25 spaces left, head to the village shop. Sell 25 Rune Essence notes to the shop, then buy them straight back. Go to the Nature Altar, and then scoot back to the shop. Sell 24 Pure Rune Essence notes, go to the Nature Altar, and scoot back. Repeat this process to your hearts content.
The second method requires The Grand Tree quest to be completed. Take the glider to the Shilo Village Region of Karamja. Walk north-west, cross the log bridge, and the walk south-west and you will hit the altar. Turn around and head back the way you came to get back to Al-Kharid, and withdraw another batch of essence. This method is sub-par with the shop method for time (formerly took less time, but the location of the glider was moved), but has the advantage of being able to craft 27 runes at once (no space taken up by money, notes, and crafted natures). This method can be further enhanced by using the Amulet of Glory, where you teleport to Al-Kharid the moment you have crafted your runes.
The third method requires you to have started the A Fairy Tale Part II quest to access the fairy rings. A fairy ring is located just west of the altar and its coordinates are CKR. You just need to wield a dramen/lunar staff, a nature tiara and then have your inventory filled with pure essence and pouches if you can use them.
The fourth method is not the fastest but still used by many players. It involves you running between the Nature Altar and the Shilo Village bank.
The fifth method requires total completion of the Karamja Achievement Diary. Clap your Karamja gloves to be teleported to the Shilo Gem Rocks. Run to the bank, get essences and run to the altar. Repeat.
Law Altar: There are two different ways you can craft law runes effectively. First of all, remember that you may not bring anything resembling a weapon or piece of armour with you to Entrana. With that said, use Draynor Village as your banking hub, and bring your law talisman, 27 pure essence, and a charged Amulet of Glory, which should be worn at all times. Go to Port Sarim and hop the boat to Entrana. The trip is free, and has a quick "Take-boat" option on the monks. Head east, then straight north until you hit the altar. Craft your runes and teleport back to Draynor Village. An alternative to using Draynor bank, is to take the boat from Port Sarim to the Void Knight Outpost, bank there, and then take the boat back to Port Sarim, then to Entrana. If you wish to get laws made for free, bring your 27 ess as normal and trade for 27 laws and 27 noted pure essence. Bank and repeat for free fast laws on world 66.
The second way, and best way to gain Runecrafting experience is world 66 and 99 at the law altar. There are many people who want law runes crafted. This can get you up to 20-30k XP an hour! However, this is a costly method and only recommended if you are certain you will get 91 runecrafting.
Alternatively when you have done the Enlightened Journey quest and unlocked the Castle Wars service: Bring a ring of dueling, law tiara, and pre-cut normal log, and start at Castle Wars bank. Go to the balloon outside the Castle Wars building, and take a ride to Entrana. Proceed to law altar, craft runes, and use the dueling ring to teleport back to Castle Wars. This takes about the same speed as abyssal crafting, and is quite significantly less dangerous.
Death Altar: Basically, the only way to craft death runes, is by using the Abyss. Walking to the altar not only wastes time, but can become quite confusing.
Rune Essence Mining: Choose a spot near the portal to mine, as it does save a little time. After getting a full load, click directly on the portal, and you will be taken outside. The best place to mine Essence is the Magic Guild as it is basically a straight run from there to the bank (66+ Magic required, or 63 with a Wizards Mind Bomb); members only).
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It's necessary to spend your RS Gold on ranging amour in Runescape, which can increase your ranged attack bonus so you will be more effective whilst ranging. Below is some basic information of ranging amour.
The Leathers
There are many different kinds of ranging armour you can use, obviously some better then others. The two major kinds of armour that you will see people wearing are Dragon Leather armour and Leather armour. Dragon Leather armour, is definitely better then Leather armour, but is harder to make. To make Dragon Leather armour, you must kill a Dragon, and take their hides, then craft it.
Snakeskin armour
Snake skins can be obtained through the Tai Bwo Wannai Cleanup Mini-Game. They can also be found on the island Mos Le'Harmless by killing the level 35 snakes outside the pirate camp. Then they can be tanned by any tanner and crafted into Snakeskin armour.
Spined
The items required to make full spined armour are dropped by Dagannoths at Waterbirth island. Level 40 defence and 40 ranged is required to wear Spined armour. To make full spined armour you will need to take 1 circular hide, 1 stretched hide, 1 flattened hide, 6 dagannoth hides, and 22,500gp to Sigli the Hunter in Rellekka. Spined armour's stats are similar to that of green dragonhide.
Karil the Tainted's Ranger armour
You can find Karil the Tainted's armour in the Barrows, located east of Mort'ton. To get the armour you must kill Karil the Tainted himself, and then open the chest within the dungeon of the barrows. If you are lucky, you will get a piece if not a few pieces of this type of ranger armour.
One main advantage of this armour is the 'special effect'. If you wear all three pieces of the set along with Karil's crossbow, there is a chance the special effect will take place. The special effect will lower your opponent's agility.
Ava's Attractor/Accumulator
Ava's Attractor or Accumulator is obtained as a reward from the Animal Magnetism quest. When being equipped, and whilst holding no ammo in your ammo slot, Steel or Iron arrows will be made and equipped automatically. This, however, depends on your ranged level: under 50 you will receive iron, above 50 you will receive steel. You must be moving around for them to spawn, and whilst walking around RuneScape you may also find some random metal objects appearing in your inventory (med helms, ores etc). You get an Attractor, when you finish the quest with a ranged level lower than 50. You gain an Accumulator if you finish the quest with a higher ranged level than 50.
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Have you ever spend your Runescape Gold on the Vorago in Runescape? How do you feel about the Vorago, powerful? mysterious? Below is a general explanation on what each role does to get you familiarized with them.
Their purposes will be further explained in the rest of the guide, for each relevant phase.
- Base tank - Also known as main tank or melee tank.
This is vorago's main target.
His purpose is to tank Vorago's melee attacks and move vorago when needed.
Should be the first to attack vorago when starting phases to be targetted
Melee equipment is often used for this role as it makes it easier to stay in melee distance and melee armor provides reasonable melee defence.
Magic can also be used as magic armor provides better defence against melee attacks. It's harder to maintain melee distance due to long range attacks, so experience is recommended when attempting this.
Ranged is ineffective due to armor offering the worst melee defense and also due to long ranged attacks making it harder to keep melee distance.
It's preferable to use magic for better defense or melee to maintain melee distance.
- Bomb tank - Also known as mage tank
The player(s) responsible for tanking Vorago's magic attack.
The attack targets those who are furthest away from vorago within its attack range, so standing too far will cause them to target someone else.
These players stand as far away as possible from vorago to ensure bombs target them to avoid them damaging the entire team.
- Attackers
As the name implies, they focus on dealing as much damage as possible.
If using ranged or magic, it's possible to negate most damage by standing between Vorago's melee distance and the bomb tanks.
- Provoker
Responsible for taking the 5 smash attack. This will be further explained later on.
- Healer
Those using melee and ranged can use lunar healing spells along with barricade to heal without taking damage.
- Jumper
The player who climbs and jumps to vorago to retrieve the first weapon part.
- Mauler
The player that does the finishing blow. Usually the base tank does this.
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Runescape is popular MMORPG game, which has attracted thousands of game lovers, players can explore the huge world in the game. And praying is a very special skill, which will make you powerful with out the cost of RS Gold, you will get the amazing power of gods when praying.
Random Events
When you are burying bones, a Zombie or Shade may appear and attack. It's level will depend on your's, so if you are a higher level you can expect Zombies in the level 120 and 159 range. If you are of a lower level the Zombies will also be significantly lower.
Zombies can drop various amounts of Fishing Bait, 35 Chaos Runes, 2-6 Big Bones, 1 Dragon Bone and 1 Big Bone. Beware that these monsters are very strong so "Protect from Melee" is recommended.
Shades drop shade robes which give a little prayer bonus. These monsters are also very strong so "Protect from Melee" is also recommended.
When burying bones, you may get the Gravedigger random event. Leo the Gravedigger will take you to a graveyard and will ask you to help put the coffins under the correct gravestone. When opening a coffin, you will see items that the person had when dead. The gravestone will show a rotating picture that will give you an idea of which coffin should be placed under the gravestone. For example, a chef hat would stand for a cook, so the cook's coffin should go under the gravestone. When you are done, talk to Leo and he will reward you with Zombie clothing or the emotes Zombie Walk or Zombie Dance.
The Monastery
Although there is no specific guild for people with high prayer, there is a special area in the Monastery (north-east of Falador) for people with higher than average prayer. If you have level 31 or higher prayer you can enter the second floor of the monastery, which is often referred to as the Prayer Guild. In this guild you can find a Monks Robe respawn (both top and bottom), a special altar which gives +2 extra prayer points when you recharge there (so if you pray at it with 33/44 prayer, your prayer recharges to 46/44), and Brother Jered, who will enchant your Holy Symbols of Saradomin.
Holy Wrench
Zybez RuneScape Help's Screenshot of a Holy WrenchUpon completion of the Rum Deal quest, you will receive a Holy Wrench. The Holy Wrench will restore an additional 1-2 prayer points when drinking a Prayer Potion. It may also slow prayer drain. It is a very useful item when PKing, "Barrowing", finishing Fight Caves or any other action that requires prayer or prayer potions.
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Are you a guy who wants to get Astromancer outfit but don't have enough Runescape Gold? Stargaze with style this weekend – gather credits and pick up the meteor-calling Astromancer outfit, as well as four faction-themed robe sets and pets.
From 00:00 UTC on the 4th of June until 23:59 UTC on the 8th of June, collect Astromancer credits on Treasure Hunter. You can also get them by dealing damage to Tuska as part of the World Event, and if you're a member, you'll get 10 credits for free when you first log on this weekend.
Click on your credits to open the rewards interface, and assign credits by clicking on the faction buttons: comprising Saradomin, Zamorak, Armadyl and the Godless.
Hit the following amounts for any of the four factions and you'll unlock a reward:
250: Cosmetic robe top
500: Cosmetic robe bottom
750: Banner pet
Assign 1000 credits to each of the four factions and you'll unlock the amazing Astromancer outfit.
This five-piece cosmetic outfit can be used to call down a meteor once per day, granting you XP in the skill of your choice – more if you choose one of your five lowest skills! If you're lucky, you'll get a large meteor, which ups the gains yet further.
Each meteor uses up one charge. The outfit starts with five charges, and you can add charges for 100 credits each – up to 50 more.
Credits are only available for five days, and must be used up by the 20th. Collect them this weekend and snag yourself some truly magnificent wizard-wear!
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Runescape Gold not means everything in the game - at least you can't improve your magic level with golds. Only a lot of practices can help you to control your magic and spells.
In this section, I will go through the different levels and what spell to cast as you level. I will also include the places and NPC's to train with if there is a need. Each level frame will be divided into two sections: Members as well as Non-Members.
For members, there is a special training location available to them. It is the Mage Training Arena located just north of the Duel Arena. The minimum level to be able to use the arena is level 7 magic for level 1 enchant. It can be great training experience for medium to high level mages.
Level 1 - 9
Non-Members: The only spell you can cast at level 1 is wind strike. During this time frame, stick with using Wind Strike. I advise going to the Port Sarim Jail and mage the Black Knight which is caged up there. Since he is wearing Black Armour, he is very vulnerable against Mage attacks.
Another option would be to train with the Lesser Demon, which is caged up in the top floor of the Wizard's Tower. However, that place is a multi combat area and it is usually crowded with other Mages. Thus, they would steal your kill and possibly your drops.
The last, and possibly the most resourceful option, would be to kill chickens in the chicken coop located south of Lumbridge Castle. The chickens are weak (in both offense and defence.)
Members: Similar to F2P, at such low levels, there is not much places you can train with where NPC's are locked up.
Level 9 - 20
Non-Members: Stop training with wind strikes, its max damage is only 2 and you will be hitting more than 2 with other spells. Once you hit level 9 magic, cast earth strikes until level 20. However if you can afford buying 1 more Air rune per spell you cast, go with fire strike once you hit level 13. Once again, I would suggest training with the Black Knight over at Port Sarim Jail. Alternatively, you could train using the curse spells (confuse, weaken and curse) as they give a fair amount of XP for the runes they use. The only down side to this, is that you can only cast each of the curse spells on an NPC once in a certain period of time. To make the most of your training, find an area with a LOT of monsters, in a multi-combat area.
Level 20 - 39
Non-Members: Fire strike is one of the best leveling spells for mages of low levels. Even if you are level 29 and can cast earth bolt, I would advise you to stick with Fire strike because chaos runes cost too much and it would not be a good option to waste your money just for an extra 8-9k experience per hour. Once again, I would suggest training with the Black Knight over at Port Sarim Jail.
Members: Try Ardougne Zoo, and cast spells on some of the higher level creatures.
Level 39 - 55
Non-Members: This is where the fast levels start flowing in. Crumble Undead is the spell every Mage should train with once they hit level 39. Experiments have proven that Crumble Undead gives the most Magic Exp per hour.
However, the downside of Crumble Undead is that there is no auto-casting for free players. Thus a lot of clicking would be needed. If you are someone who gets bored easily by clicking simultaneously, go with fire bolt instead as you might have a better chance of getting good drops. Some people believe that crumble undead is worse then the bolt spells, however on average you get the best result from crumble undead investment wise.
Level 55 - 75
Non-Members: High Alchemy gives 25k more experience per hour compared to fire bolt. This is a significant amount and could help you level up a lot faster. However, the downside of High Alchemy is that you would not gain any hits experience. If you are desperate for Hits Exp, then by all means go ahead with fire bolt or even Crumble Undead. I strongly do not suggest using Fire Bolt until 65+ Magic, as Crumble Undead would give you more experience/chaos rune with such a low damage rate. Experiments have proven that High Alchemy Spell is the fastest spell to level Magic with.
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Today I will show you a Tuska World Event Guide from Runescapegold2007.com, where gathered a lot of Runescape lovers. I really hope that this would help you:
To get to Tuska, simply access the new lodestone teleport (automatically unlocked) that takes you straight onto her back.
Once you're there, speak to a representative of the four factions present – Armadyl, Saradomin, Zamorak and the Godless – and pledge yourself to one of these.
The event plays out hourly, as a twenty-minute D&D for 1-10 players. You can start in any of three ways:
Use the Grouping System to make a team of people you know, then talk to Wizard Chambers on Tuska's back.
To queue for a random group, click on the edge of the island closest to Tuska's back.
To play solo, start a group of one through the Grouping System, and speak to Chambers.
Note that the encounters scale in accordance with the number of players in the group.
As the event plays out, you will jump between four islands – orbiting fragments of worlds that Tuska has destroyed.
On each, you'll skill or fight to gather divine energy – click the information icon on the interface at the top of the screen if you need to know what to do. Doing so will charge your god spear, and earn you reward points to spend.
You'll visit the islands in random order, and spend 5 minutes on each. Over the course of the islands, you'll need to charge up your god spear by at least 10% (shown in the top interface) to reach Tuska's head, where you'll strike her a blow, earning victory points for your faction.
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